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I use it in my project so I’m telling you about it. This is rather a trick than a principle, but anyway.

I just outline the one I used in my project, so that to prepare you for the following parts of my tutorial 🙂 Of course, this is not the entire list of all the events possible in Wickeditor. the image increases in size or other image appears). mouse click (when a user clicks on an object, e.g.the image backs to a normal size, or hides the image that appeared when mouse hover event worked). mouse leave (when a user moves a mouse out of the object ,e.mouse hover (when a user moves a mouse over the object, e.g.This requires writing a bit of code, but it’s quite simple, you don’t need to be a coder to deal with it.įor instance in my small project I use three events: one image disappears, and another image appears). user makes some action like clicking), something happens (e.g. In order to trace these user’s actions there are events. For example, objects can be clicked, dragged, there can be text input from a keyboard, etc. If you are not familiar with it, no worries. The same approach of using at least three layers (1 – background, 2- animated, 3- clickable transparent) for interactable elements I use for the rocket and for the final text “You better hosting is here”. clicks)Ī dummy element is just a transparent shape (the element drawn with Wickeditor drawing tools and with opacity = 0). Here’s an example of three layers that I use for animating the glowing planet by dynamically changing opacity and for catching the user events (e.g. If it sounds confusing, no problem, you will understand it later in the tutorial. So I use transparent layers above the objects which should be clickable. The animated objects themselves can not catch the events for some reason. I use dummy layers to catch the events on the objects which disappear and appear in loop when being animated.

to catch events when a user click on some areas). Fake layers may seem like redundant from the first glance, but they can be used to catch user’s actions (e.g.
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size, opacity, color, shape, etc).īy the way, due to specifics of the software (perhaps bugs or lack of functionality, or maybe my crooked hands lol), it can be useful to use dummy (or fake) layers. Objects in layers can move and change their properties (e.g. It created an effect of a glowing planet. Layers can be animated (moved, change opacity etc)īy manipulating these layers you can create animated interactive experience.įor example, I made animated glowing planet by just putting a new layer with the highlighted planet on a background image with the normal planet, and by changing the opacity of this new layer in loop.
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You can download the Wickeditor project (.wick file) here. Sorry your browser does not support inline frames. I used this technique in my first Wickeditor project (see below) to create clickable animated elements (the planet and the rocket, click the planet to start):
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I’d like to give you a short tutorial on how to create a custom animated clickable image which may be considered as a fancy button. By looking at them you can get the basics and more advanced knowledge of what and how you can do with Wickeditor. There are some sources, practical guides and available projects. Embedding Wickeditor project on your web page.Scripts on handling events (mouse hover, mouse leave, clicks).Animation in loop of elements (glowing effect example).When the game starts (scripts in the default sections).Storyboard, or making a picture of what you want.Some principles that I used for my Wickeditor project.
